"A Fantasy Harvest Moon." WELP, the game's done my work for me, have a nice day guys and gals, I'm going home, seeya!
Okay, maybe not, but you've gotta admit, it's a tad odd the way they put that in there, straight into the title. As you can imagine, both games are made by the same people (also smoothly explaining why they didn't get sued into oblivion for putting the original sales pitch right into the game name. You know, the one that normally goes "Like Grand Theft Auto, BUT-"?) so you know that the harvest moonery is gonna be done to a T. Or maybe an I, seeing as some parts have been simplified or made easier in the name of fitting both fantasyness and harvestmooniffication into a hair under 4 grams of cartridge. To briefly loop back to my original point, as it turns out the "A Fantasy Harvest Moon" subtitle got dumped in Japan after the first game in the series, to allow the game to stand alone. It's just the rest of the world that constantly paws for the familiar and gets all skittish around new concepts. I suppose that's not really fair. We are talking about Japan, home of Final Fantasy I-XIV (plus spin-offs, plus X-2, etc etc etc) and Mega Man... okay I'm leaving that at just saying Mega Man because I want to get this paragraph done now and I'll never get around to it if I try count all of THOSE.
...Actually, to go on a tangent briefly (you'll want to get used to these, and feel lucky about them, at least a tangent intersects with the curve at least once) I think there must be some sort of pushchair convention in town. Seriously! I had to dodge around them like it was some kind of gameshow. At one point I held a door open for one (one! I swear there were no more in sight at the time!) and suddenly dozens just burst through the void, a swarming hive of crying, gurgling and reprimands, which were of course issued to sproglets that don't understand English.
Aaaaanyway, Rune Factory 3. I've always had a soft spot for the Harvest Moon series, though eventually my attention span timed out when I realised I had no idea if there was an endgame, or if I could attain it within my own lifetime, an ironic reflection of the passing of the virtual farm that seemingly begins every game in the series. At least this, with the RPG DNA firmly encoded into the Harvest Moon genome, would hold me till the endgame, I decided. Plus, games with big crafting systems are my addiction. I played Mana Khemia non-stop for a few weeks, just trying to unlock every alchemic mix and every item. I mean, the game had a really awesome plot around it (WHICH IS WHY YOU NEED TO GO BACK TO IT AND PLAY IT, SAM.) but crafting systems are one of my favourite toys, and Rune Factory 3 has... four. I think. It also has enough stats to shake a stick at (and each time you shook the stick you'd gain a level in holding wooden objects, swinging things, and an extra stat for good measure) to the point that your character's level, while important, is nowhere near as important as getting these myriad stats up. Luckily, you'll get most of them up just doing things naturally. I didn't end up spending any time grinding, and trust me when I say I know an infinite experience loop when I see one. There was quite a few to be honest, I was just having fun without using them.
In terms of story, it has two main threads. The first thread is recovering from your amnesia, that staple of RPG plots that makes the genre savvy among us either roll our eyes or feel right at home. I fell into the second camp, seeing as the argument for cliches and tropes being bad is basically "ITS NOT NEW THEREFORE IT SUCKS ARGLEFARGLE", which considering that pretty much every idea in the last century is based on a combination of other ideas put together in interesting ways is basically saying "I will never be satisfied, please disregard my opinion.". This is done fairly solidly, though your character interacts with the people in the village without much cares in the world, despite finding himself in an unknown place with no idea who he is. He's a bit socially awkward, but then again the residents seem to have been pulled from an anime stereotype bag of tricks, with enough eccentrics, cloudcuckoolanders, tsundere and kuudere people to make anyone interested in anime or manga smile knowingly, and anyone else to just find the range of people just great. The second thread is getting to know these people of varying sanity, and after all, this IS a Harvest Moon game in a chocobo-flavoured wrapper, you just know you'll be marrying somebody before the game is through. This is actually one of the shining points of the game for me, as all the at-first-glance straightforward stereotypes become fleshed out into real characters that you may be surprised to notice yourself getting attached to.
Moving onto gameplay, since I have to finish this before it gets embarrassingly bigger than the Pokemon review, I found the gameplay to be pretty solid. The quests the townsfolk give you are generally plain, of the "escort me here", "make me one of these" or "there is a big mean something over there. Get rid of it" vein, but since every quest is plot-relevant, and as I've said I enjoy being told to do something I only stop doing to give the rest of the game a chance, I quite like them. I could see how they might fail to draw the attention of someone less plot-happy though. Combat-wise they've done a surprisingly deep job for what I assumed would be 90% Harvest Moon 10% RPG, with a wide choice of weapon categories, from swords to spears to hammers to magical staffs, all of which can be upgraded through the crafting system to give you additional stat boosts, or confer special effects. A rather entertaining side-note is that your farming tools can also be used as weapons, and yes, it is VERY entertaining defeating foes with a well timed sprinkle of your watering can. Talking about tools gives me an excuse to segue into the farming aspects, which is mostly what you've came to expect from Harvest Moon, though softened up a bit for those of us that were never quite sure how much damage standing on your seedlings did. A notable variant is that your farm animals are actually monsters in the field, tamed by giving them shiny things they want (and in the case of the grumpier beasties, giving them a few cautionary smacks so they realise your sickle is both stylish AND fashionable) and asking them to come home with you. Not all monsters give useful harvests, but all of them can go out into combat with you and fight alongside you, something they'll eagerly do the moment they decide that they could get used to eating oh-so-tasty red grass.
The music and graphics are pretty solid, causing me to promptly YouTube the opening song, though the singer's grasp of the letter "L" needs a little work, and the DS still doesn't seem able to pull off decent quality audio. The graphics are mostly sprites and are done quite nicely, with conversations being handled in a style somewhat similar to that of graphic novels. The only thing that really got on my nerves about them, and in fact made me stop playing for three days, was that no matter who you choose to marry, the cutscene always shows you being married to the obligatory flower girl. It just kinda felt like a slap in the face from the developers saying "What, you thought it was YOUR choice? Get your filthy hands off our canon, whelp!". Honestly though, I can forgive that transgression. Rune Factory 3 was an excellent week or so of game for me and anyone that's a fan of Harvest Moon will definitely find something to enjoy here, and maybe even discover they like the RPG way of life.
...Okay, my notepad screen now has a SCROLL BAR. I should've totally stuck with "A Fantasy Harvest Moon" and left it there... Till next time, when I'll be discussing... I have no idea. We'll see.