Saturday, 16 April 2011

Project: PHPJRPG... of DOOM!

Hey, sorry for the hiatus, personal stuff blah blah blah, anyway, after a night of reading nerdy software bloggage from 2000 and onwards (not atypical, possibly even called "my night" if I can find enough blogs, feel free to append anything cool in comments if I have anyone reading this that knows of any) I find myself feeling like digging up some old PHP and giving an old game project another shot. This may last for a day, or a while, we'll see.

Basically the gist is that it's a semi-classic JRPG system in a PHP/JavaScript cloak, Kinda like Kingdom of Loathing if you want something familar to relate to, but much more like an abstraction of the console RPG experience. Now I'm not a great artist, or an amazing writer, but I enjoy what I do and I also enjoy making things versatile, or modular. My super-long-term goal for this is to have outputs so clean you could design a frontend in any language that can play the game properly.

Now, I've done some tinkering, went on some tangents and broke many perfectly adorable pieces of code just throwing ideas around, and at the least, I think it's a cool idea that may be similarly cool in execution. If I get going to a point worth blogging about, you'll read about it here. Some of this stuff will probably seem plain to you guys though, so don't go expecting me to be like "And this function creates an ASCII representation of the Mona Lisa, using nothing but a JPG of a guy who kinda looked like Leonardo from the Teenage Mutant Ninja Turtles for input". If anyone knows of a program that does that, by the way, tell me. That'd be pretty shiny.

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